Honor of Kings Detailed Guide

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Whether you are a novice player or an experienced player, in Honor of Kings, I guarantee that you don't know these things

"Honor of Kings" is a multiplayer online tactical competitive game. Since its launch on November 26, 2015, it has quickly become one of the most popular mobile games in the world. The game combines multiple elements such as real-time strategy, tower defense, and role-playing, providing players with a rich and diverse gaming experience. If you want to participate, come to mmowow gold.

Game Background
The "Honor of Kings" background is set in an overhead fantasy world. Players will play different hero roles and team up with other players to fight. Each hero has unique skills and positioning, such as warriors, mages, assassins, shooters, assistants, and tanks. Players need to choose the right hero to fight according to the team's needs.

Gameplay
The game is divided into 5v5, 3v3 1v1, and other battle modes. The most popular is the 5v5 King's Canyon mode. Players need to kill enemy heroes, soldiers, and defense towers, and finally destroy the enemy base to win. Each game usually takes about 15-30 minutes. Players need to make strategic layouts and real-time operations in a short period, which tests teamwork and personal skills.

You need to know more about what you must know when playing King of Glory, otherwise, you may not be able to answer questions from people around you. Today, we will review these knowledge points you need to know!

Calculation of head income:

1. You can get 300 gold coins by getting the first blood (the first kill in the whole game)

2. Each hero's initial head is worth 200 gold coins. Every time you die, the head will become worthless, with a minimum value of 20 gold coins. (For example: after being killed 7 times in a row, if you are killed again, the enemy hero can only get 20 gold coins. As long as you kill once in the process, the head will recover 200 gold coins)

3. Every time you kill an enemy hero, your head will become more valuable, with a maximum value of 600 gold coins. If you kill more, the head will quickly become valuable. (For example: if you are killed after five kills, the enemy can get 500 gold coins, and the head will recover 200 gold coins after death)

4. There are gold coins for assists, and the gold coins you get are half of the teammate who got the head. (If multiple people assist, the assist gold will be shared equally)

Calculation of economic benefits of soldiers, monsters, and defense towers:

The economic benefits of killing soldiers and monsters will increase with the increase of the start time, reaching the maximum value after 10 minutes. If there are teammates around, experience and economy will be shared. The following data is the gold coins obtained by a single person killing. There are 5 types of soldiers: Mage, Shield Soldier, Cannon Cart, Super Soldier, and Overlord Vanguard. Each different soldier has a different economy.

1. Mage, 36 gold coins for killing at the beginning, and 54 gold coins after 10 minutes.

2. Shield Soldier, 54 gold coins for killing at the beginning, and 81 gold coins after 10 minutes.

3. Cannon Cart, 93 gold coins for killing at the beginning, and 140 gold coins after 10 minutes.

4. The gold coins obtained by killing Super Soldier and Cannon Cart are the same.

5. Killing Overlord Vanguard, get 117 gold coins.

6. Red Daddy (Blue Daddy), 84 gold coins for killing at the beginning, 125 gold coins for killing after 10 minutes.

7. Bird (Wild Boar, Wolf), 53 gold coins for killing at the beginning, 79 gold coins for killing after 10 minutes.

8. River Lizard, 72 gold coins for killing at the beginning, 108 gold coins for killing after 10 minutes.

9. Pushing a defensive tower costs 130 gold coins.

Last Hit:

In Honor of Kings, as long as the enemy soldiers die in front of you, you can get corresponding experience and gold coins. However, giving the last hit to the soldiers with normal attacks or skills will gain 20% more benefits than waiting for the soldiers to be killed by other damage (this is very important). If the enemy soldiers are killed by our soldiers without last hit, they can only get 70%-80% of the gold coins. If you last hit the last knife, it will be 100%. If there is no headburst, the economy will be pulled apart from not last hitting in about 5 minutes. After all, gold coins are accumulated slowly. As the old saying goes: details determine success or failure.

The game sets the upper limit:

1. Maximum blood-sucking upper limit: 100%, you can also stack it if you have four Bloodthirsters.

2. Maximum cooldown reduction: 40%.

3. Maximum attack speed: 200%.

4. Maximum critical strike rate 100%.

5. Maximum critical strike effect: 286%. The hero's initial critical strike effect is 200% (Monkey 150%), and the Infinity Blade has a 50% critical strike effect (if you have two or three Infinity Blades, the critical strike effect is also 50%, because it is the only passive.) The inscription carries 10 Wushuang 36% critical strike effects, all adding up to 286%.

BUFF settings:

1. Tyrant: The whole team can increase experience points and gold coins, and the experience gained increases over time.

2. Dark Tyrant BUFF effect: Increase the team's physical attack (80+5% current physical attack) and spell attack (120+5% current spell attack), lasting 90S.

3. Overlord BUFF effect: The team recovers 1% of its health every 3 seconds, lasting 90S+ three waves of Overlord Vanguard.

4. Demonic Bond: After killing the Overlord or Dark Tyrant, the team's output to the Dark Tyrant or Overlord is reduced by 50%.

5. Red BUFF: Attacks slow down the enemy and increase burning damage, causing 21-50 damage per segment. The refresh time of the red BUFF after being killed is 90S, and the lasting effect is 70S.

6. Blue BUFF: Reduce skill cooldown by 20%, and restore 2% mana per second. The refresh time of the blue BUFF after being killed is 90S, and the lasting effect is 70S.

Small game details:

1. Resistance Boots: The only passive +35% toughness. In the game, the higher the toughness of the hero, the shorter the time he will be controlled. For example, if he is frozen or slowed down for 1 second, it will become 0.65 seconds. When the opponent has more control in the game, resistance boots are the first choice of shoes.

2. Miyamoto's first skill is to resist all flying objects. Including Hou Yi's big move, Zhuang Zhou's butterfly, and Yang Jian's first skill dog, all can be chopped off him. Not to mention the dog, Gan Jiang, and Moye's wife can block it.

3. After Hou Yi's big move hits the enemy hero, he will get a short vision effect. Luban's rocket launcher will have a track on the small map, and the missile will disappear when it hits a person.

4. The skills of the melee and Flame Mountain mode are recommended for all five people to bring treatment. It is effective to buy evolution crystals at level 1. Whoever uses it knows it.

5. Some heroes can rely on skills to move and chase or escape to the extreme. Arthur's first skill can pass through the wall by hitting wild monsters, and Yang Jian can use his first skill to release dogs to wild monsters and then escape from the wild. Luna can use infinite combos to move quickly and continuously in the wild area by constantly marking wild monsters. Of course, you have to see if the mark has been reached.

6. There is a teammate's avatar in the upper right corner of the small map. Whether there is a green dot on the avatar indicates whether the teammate has a big move.

7. Nezha's big move can be interrupted, and you can also conduct full-map reconnaissance to explore the opponent's position.

8. Luban's second skill rocket launcher can grab the dragon and red and blue BUFFs in the whole map, provided that the opponent has someone hitting the wild monster with a little blood. Luban's rocket launcher will not have direct damage to the wild monster, but it can cause splash explosion damage to the enemy hero who hits the jungle. A Luban who can predict will be so remembered.

9. Purification can remove deceleration, stun, knockback, knockback, silence, petrification, freezing, and taunt effects, but it cannot remove domination and suppression (Donghuang Taiyi's ultimate cannot be removed no matter what, but Zhang Liang and Lao Fuzi are different. You can dodge it if you use purification in advance before using the ultimate. Of course, it is useless to use purification when tied up)

10. Slowing effects will be stacked, such as the passive Cold Iron of Unholy Omen: reduce the attacker's attack speed by 30% and movement speed by 15%. The passive Arctic Storm: reduce the attack speed by 30% and movement speed by 30%. If these two are used at the same time, the enemy will be stacked with 60% attack speed and 45% movement speed when affected by these two passives. Of course, the slowing effect of the hero's active skills can also be stacked with equipment, such as Zhao Yun's enhanced general attack after the first skill has a slowing effect of 25% (the passive slowing effect of the first skill at level 6 is 50%), and the general attack slows down by 30% after the passive skill of Ice Mark Grip. The stacking can reach a 55-80% reduction in movement speed.

11. There are two situations when the equipment has only one passive: one is that if two or more pieces of the same equipment are produced, only one passive is effective. The other is that if two different pieces of equipment have the same passive name but different passive attributes, only the one with the higher effect will be presented first, such as Ice Mark Grip and Grandmaster's Power. Therefore, almost no one will choose these two pieces of equipment at the same time.

12. At the beginning, if the assassin wants to take the red BUFF, the shooter is better off giving way, because the jungle can go to catch people and set the pace at level 4 after clearing his jungle. If our assassin goes to counter-jungle, it is best to help in the middle and side lanes in time, hit the opponent's blue BUFF, and evacuate in time when more than half of the health is hit, so that our jungle can reach level 2, and even if the opponent comes, we can use the advantage to kill strongly.

13. If our jungle and shooter both need to produce a jungle knife for the jungle, and the shooter produces a jungle knife for the jungle in the middle stage, give priority to letting our jungle stack 15 layers of jungle BUFF. The attack speed jungle knife produced by the shooter in the early stage has low damage, so you can first produce small attack or attack speed equipment such as the Speed ​​​​Shot Gun. After this, you can buy the attack speed jungle knife.

If you want to know more about the game strategy, cheap honor of kings tokens are a good choice.
Tokens can be used to buy different heroes; and skins; not only to provide visual enjoyment but also to show the player's personality and game achievements. Buy inscriptions; can provide additional attribute bonuses for heroes. Participate in activities and draws, buy props and resources, etc.

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